Wednesday, 27 November 2013

White Scars - Addition of the first unit ( Landspeeder 1 )

Been a while and the land speeder shown below is an example why, has not really been the weather for spraying the primer when I am around currently so spent equally as much time thinking up the order of painting. As the force will initially comprise of an allied contigent, the options are limited , also based upon available models.

Looking at a bike squad with attack bike, have upgrades for WS specific riders , tact squad and also a command squad ( with Razorback) will feature.

Having tested out the speeder in a game allied with Space wolves and up against an Eldar force I can advise that the speeder was routinely despatched in turn 1 by a Falcon tank whilst game 2 saw the speeder deployed less aggressively and miss in each of the shooting phases of turns 1 -3. By turn 4 following the demise of a Wave Serpent due to the sustained fire from a SW Predator, the incumbent Fire Dragons managed to melt the speeder as it strayed too close.

Nothing an instruction manual and an advanced driving/piloting course cannot correct as well as addition of a secondary weapon. NEVER take a speeder with only one weapon..

Pics below

Thursday, 17 October 2013

WH40K: White Scars - Allies

For what initially started as a possible faction of White Scar allies, applicable for the Space Wolves and/or Eldar I have decided to possibly expand upon this and actually create a White Scars force in their own right. After reading a few articles, particularly seeing several painting tutorials recently I got the "bug".

The White Scars are designed as a mobile attack force and allow plenty of character with bike squads, speeders and air support with flyers - something lacking with the old edition Space Wolves prior to what would appear an update in 2014 Summer+/-!!



Having sourced some biker squads ( & attack bike support) initially as allies, the idea to obtain further land speeders, tact squad and vehicles alongside the characters is a pretty driven one ( no pun intended). The aversion to Dreadnought, devastator squads and even sponson weapons on Predators deepens the theme and adds to the SW and also the Saim Hann force also undergoing construction.

Currently before committing to specifics I am checking the fluff, which is quote extensive and revealing. Playing the "Norse like" force of the Wolves and the "Genghis Khan" based White Scars is more involved than any number of Vanilla marine armies. As for gameplay, these guys are on you from turn 1 with scout moves and extreme movement all round. It should add up to a fast game and reduce the normal "pew pew" from afar running the game turn down...so all IG players beware...


The recent Codex also adds character with Chapter traits and WS list with Bikes as troops choices with the right mix.

For those who use the CITADEL paints a GW scheme for colours is shown below:


"White is the new Black..." ( or Ulthuan Grey mainly..)


I intend to put up progress , as & when it happens...


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